deKay's Gaming Diary
Grand Theft Auto IV (360)
Quite a lot of play on this again today. I'm past 48 hours on it now. That's a lot more than any of the other GTA games, despite the fact this has a smaller map than San Andreas. Or does it? It might actually be larger - just being more filled in makes it seem smaller...
Anyway. I broke the $500,000 "barrier" today, mainly by nicking cars for Brucie and Stevie. And not a lot else, actually. Silly me hadn't realised that the box the game comes in includes a map of Liberty City, complete with street names, so I could have saved myself a lot of aimless driving around for Stevie... Labels: 360, gta
Grand Theft Auto IV (360)
First off today I did my first Assassin mission, followed by the rest of them in quick succession. They were all pretty easy, and doing all nine netted me an achievement. I then did a couple of missions for Jimmy, and found a guy on the street I'd met in the game previously and did a "side-mission" with him. Or rather, shot him.
Then I stole some cars (and bikes) for Brucie, took Little Jacob and Dwayne out for meals, and then did another mission for Jimmy. And attempted one for Phil but it was too hard.
Finally, I went to see Mr. Gravelli in the hospital, and did a couple of missions for him - including killing a Korean money counterfeiter - the same guy I helped into the country earlier in the game, it seems. Oh well.
I'm trying to get my cash up to the half-million mark. I'm on $440,000-ish at the moment. Labels: 360, gta
Grand Theft Auto IV (360)
Mainly missions for Ray (one of which went horribly wrong - for him at least) and then a mission for Ray's friend Phil. After those, I spent ages messing around with jumps near the Acter industrial yards, and took Little Jacob and Roman out drinking and eating.
41 and a half hours in, it says. Blimey. Labels: 360, gta
Assorted Xbox 360 Demos (360)
A big pile of them had accumulated on my 360's hard drive, so I went through and had a play of them all...
Iron Man Rubbish. Looks like a PS2 game when you're up close to anything. And objects are all out of proportion - why is Iron Man almost as big as a helicopter, but ordinary doors on buildings are twice his height? And why do baddies appear out of nothingness? And Stark's "witty" one-liners started to grate after twelve seconds. And it's repetitive. And rubbish. And made by Sega. F**K YOU, SEGA.
Kung Fu Panda Just no. It's the "hammer X game". Tedious. "Collect these!", "and these!", "and these!". "And don't forget to collect these!". And telling you how to do every action five times even after you've already worked it out for yourself is stupid. It's like a crap N64 game, only prettier.
Warlords Probably my most favourite 4-player game on the Atari 2600. Yeah, I realise that's probably not hard. But I used to love it. This version is OK, but it really needs a paddle controller.
Penny Arcade Whatever The Long Title Is Actually pretty good! It's a JRPG wrapped up in Penny Arcade themed point-and-click (sort of) clothes. A bit. Not buying it though - not until they a) reduce the price, and b) fix the DRM issues of Live (which they're doing in June, supposedly). Labels: 360, demo, xbla
Grand Theft Auto IV (360)
Aside from one mission for Bernie (chasing Russians on a boat), today's play was spent almost entirely trying to replicate this.
It took ages to find the swings from the video, and although I found other swings elsewhere, I couldn't make my car to anything on them. Finally found the set shown, and had a merry time glitching cars into oblivion.
I didn't get anything amazing out of it - certainly no huge launches like the video - but I did get some impressive spinning cars and fantastically damaged vehicles.
GTA Glitch Watch? I think that was the point today, wasn't it? Labels: 360, gta
Grand Theft Auto IV (360)
Tada! I scanned some covers in :)
As for today's play... I found Bernie, killed some people for him, did a few more jobs for Ray, and spent ages trying to get the achievement for blowing up 10 vehicles in 10 seconds. In the end, my wife's suggestion of blocking up a tunnel and filling it with cars was the winner, as not only was it easy to get the cars piled up, but the police didn't see what I was doing and spoil the party.
GTA Glitch Watch A few things today. First up was when I was driving a bike down the pedestrian part of (I think) the Broker Bridge. I hit a lamp post and was thrown off the bike. I got back on the bike, but my body was wedged inside a bridge support strut, and I couldn't move. I got off the bike, but the bike then got flung a few metres away as if it had been on elastic.
I was driving a car I'd just nicked around Alderney, and took a staggered junction badly, resulting in me driving head-first into a tree - albeit very slowly (I'd managed to brake almost in time). I reversed away from the tree, round a corner, and bumped into a wall. Then, as I was just pulling away, my car exploded, killing me. I didn't have any police after me, the road was deserted, and aside from a slightly dented front bumper, my car was in perfect condition. Bizarre. Labels: 360, gta
Grand Theft Auto IV (360)
Didn't complete any more missions this go, but did take Roman, Little Jacob and Carmen all out. I then nicked the helicopter from near my Alderney house and flew under all the bridges to get the associated achievement. Labels: 360, gta
Grand Theft Auto IV (360)
Played this loads today. Too much to go into everything, though.
Completed another couple of missions for Packie, some for Ray, and some for Gerry and whatever the other Irish brother is. Then I had another choice of two people to kill, and so chose the one I hated the most (who probably deserved it) then went to his funeral. WHich seemed a bit wrong.
Anyway, I then kidnapped some mob daughter, and found some more jumps. Labels: 360, gta
Bomberman Land Wii (Wii)
Another couple of hours in battle mode today. It seems the best way to play is to set everything to random - arena, rules, starting positions - everything. Helpfully, there's a game mode that does all this for you. Every round is different!
Of course, I won. Labels: bomberman, wii
Grand Theft Auto IV (360)
Oh - I forgot this!
GTA Glitch Watch Some great ones today. First up was when I was chasing after *spoiler* to kill him. I cornered him in an alley, and when I shot him, he collapsed and his head and top half of his body fell through a wall. He dropped his gun, but it too was "in" the wall (I could see the red glow, but not the gun).
I was driving across the main bridge from Broker to the middle island, when for no reason at all, the car slammed into something that wasn't there and launched me through the windscreen. It was like hitting a low wall, but the was nothing in the way.
I went to buy some guns, and in the gun shop I picked up an assault rifle. Niko held it and swung it round a bit, then it vanished from his hands - but he was still doing the holding-it motions.
On the Three Leaf Clover mission, on one of my many attempts, I came across a completely indestructable policeman in one of the alleys you run down. He wasn't behind cover, but simply refused to take damage. I ended up failing the mission as he killed Packie. Labels: 360, gta
Grand Theft Auto IV (360)
After making the difficult decision on whether to kill *spoiler* or *spoiler*, I ended up killing both via saving and reloading. My first choice (who was the one you meet earlier in the game than the other) was the one I stuck with. I got a new safehouse for my trouble.
Then I spent the best part of three hours attempting the same mission over and over and over and over again. "Three Leaf Clover". You have to rob a bank with Packie, then eascape, make it into the underground, come back above ground, nick a car, and make it back to Packie's house. Without Packie or his brother dying. Or you dying, obviously. And you have a five-star rating almost the entire time. It took loads of attempts to even get as far as the underground station, let alone the (more difficult) car journey home. As I posted on a forum:
...it took me six attempts to even get as far as having a car - got a police car, which blew up. Next go there were *no* cars for me to nick, so had to run home and got shot. Next go, got a van which was rammed into the river on the bridge. Next go, got another police car but was shot dead before I could pull away. Then got another van, made it over the bridge, but got my tyres shot out and drove into a wall, causing the van to stall, the police to carch up, and Packie to die. Then I got a normal sort of car, but neither Derrick or Packie would get in, and so one of them died. *Then* I got another van and *again* ended up in the river because a police car drove under me launching me off the bridge. Derrick wouldn't get out of the van so drowned. Frustrating, not least because there are absolutely no checkpoints, so you have to do the long, relatively easy, bits over and over just to get to the hard bit and die. Thankfully, I finally managed it, through sheer fluke. Again, as I posted elsewhere: I came back outside, and tried to get in the car placed by the exit, but got mown down by a police car. Killed the police and nicked their car, and made it to the first corner. Got stinger'd just past it, then made it to the next corner, and for some reason I lost all my stars. The police cars chasing me just drove on past! So I nicked a car hat didn't have burst tyres and very carefully drove the boys home. Hurrah! Labels: 360, gta
Bomberman Land Wii (Wii)
This arrived yesterday. Played it for about an hour in "traditional" mode - the same Bomberman game in multiplayer since the dawn of time. And in this respect, it is very good. It's missing some of the more recent (well, 15 year old...) additions like throwing bombs and things to ride on, but it has all the required power-ups and plays as well as it ever did.
There are a few different modes, such as Star Mode where when you die you respawn but lose stars, which are scattered across the play area for all to collect. The winner is the person with the most when the time runs out. Then there's Points Mode, where you get points for killing others and lose points for killing yourself. There's also a "Wii" mode, which consists of no Bombermen at all, just pointers on the screen where you shoot bombs. It sort of works, but is a bit confusing.
After playing that, I played single player Story Mode. There's a lot of chatting and cutscenes (unskippable, and the captions can't be sped up either - gah!), and it seems to consist of a load of mini-games rather than any Bomberman style action. It's very odd. You buy goes in these games with tokens, then gain "pieces" depending on how well you do. Once your tokens are all used up, your won pieces are tallied and you're ranked against the other contestants on a leaderboard - come first and you're promoted up to the next tier of games. I didn't come first. Rubbish. Labels: bomberman, wii
Wii Fit (Wii)
Mainly to just show the in-laws it today. Didn't do particularly well, either. Bah. Labels: wii, wii fit
Grand Theft Auto IV (360)
After doing another mission for Packie, and then one for Ray, I was out of missions. Except one: the Dwayne one I can't do. Or at least, I couldn't do before, but on my first attempt today I managed it easily. The police didn't turn up in the club, which really helped. Hurrah!
I then celebrated by smashing up lots of cars, and then went looking for nice cars to park outside my safehouse. Labels: 360, gta
Grand Theft Auto IV (360)
I really should get round to scanning more boxes in...
Anyway. Played a bit of this this evening, and I'm running out of open mission and am going to have to return to the kill-the-club-owners one for Dwayne soon, which I'm not looking forward to as it was hard.
I did, however, complete another mission for Francis. Then he went nuts at me because I spared the life of the guy I was supposed to kill. Tch. Labels: 360, gta
Wii Fit (Wii)
Well, sort of. I didn't play it as such, I just used my wife as a joystick while she stood on the board, and we played the ball heading game. 299 points (50 more than the previous high score!) says this is the way to play it! Labels: wii, wii fit
Wii Fit (Wii)
Only a few minutes on this today (yes, I know - I've not been on it in ages), mainly just to try my hand, or legs, at the Ski Jump again. Best I could manage was 343, which puts me 8th on the table. Rubbish. Also did the body test too. Labels: wii, wii fit
Grand Theft Auto IV (360)
Epic mission today - chase a helicopter, nick it when it lands, then fly it off somewhere. Then, a little later, use it again with Jacob in the passenger seat armed with a rocket launcher, and chase another helicopter and take it down. Amazing!
Also took Carmen on a date. Sadly, the helicopter I pulled up to her house in vanished when she came out the house (GTA Glitch Watch!) so I had to nick a car. Took her to a club (while Kanye West's "Flash Lights" played on the radio) then drove her home drunk. Labels: 360, gta
Toki Tori (Wii)
Yeah, yeah - I wasn't going to buy any more Wii downloadable content. Partly because of the nasty experience I've had losing full access to £400-worth of Xbox 360 DLC (all Microsoft's fault), but mainly because my Wii is full and I don't want to delete or move anything until Nintendo develop some proper sort of storage system.
But then I saw Toki Tori on the new-today WiiWare shop.
I had to move two N64 VC games, and delete my WiiFit channel, but it's now bought, downloaded and played. And? It's very good! It's cute, and reminds me a lot of Adventure of Lolo - which is aces. So far I've completed all of the first world's normal levels, most of the hard levels, and about 4 of the second world's levels. Some of the hard ones have been more than a little difficult... Labels: toki tori, wii
Grand Theft Auto IV (360)
Completed a couple of missions for the Paper Company man, then went and stole a a helicopter and flew over to the island I've not unlocked yet. That gave me an instant 6-star rating, which I held onto for ages gaining me the "One Man Army" achievement.
Then I went on a date with Carmen, and after that tried to see how many cars I could blow up in one go. None, it seems. Bah. Labels: 360, gta
This Week's Roundup (360/Wii)
Another busy week (it was my birthday!) so I've got a bit of catching up to do.
Wii Fit (Wii) Haven't played this much since Tuesday, but did fit in a couple of sessions in the week. Mainly just played step and ski jump, though.
Link's Crossbow Training (Wii) Excellent! I got this for my birthday, which was pretty amazing in itself since it's impossible to buy pretty much everywhere. It's pretty simplistic (it is basically "just" a lightgun game) but is brilliantly well done and the "Wii Zapper", despite being a bit of a faff to assemble, works really well. I've completed it already, but that's not really the point, so I'm not going to consider it finished just yet. I think you have to get a piece of Triforce on every level? Anyway, I have at least a Silver on every level bar one, with a couple of Golds and a Platinum too.
Sega Superstars Tennis (Wii) In two-player mode. It's pretty good fun, actually, although NiGHTS is rubbish (as I found out having picked him and then losing without scoring a single point). I need to unlock more minigames too, as none of the ones currently available are particularly good.
Race Driver GRID Demo (360) Played this today. First impressions are: it's very quick, the damage models are amazing, and it looks fantastic. But it's too hard. I do like the rewind facility though.
Some Dragonball Z Thing Demo (360) It looks great. But I'm not into Dragonball Z and I had no idea what I was doing. Not that it seemed to matter, as the demo is really easy and I completed both two levels with no problems at all simply by mashing buttons.
Grand Theft Auto IV (360) And this is what I've played most this week. I'm now around 23 or 24 hours in, and the mission I've most recently completed is the one where you save Roman from the Russians. Again. I've spent a while taking Roman and Little Jacob out, completed a couple more missions (and my first race) for Brucie, and completed the first task for the paper company. Oh, and a job for Packie and another for the policeman guy who Niko seemed to know well but it was the first time I'd come across him. Very odd. I still have an outstanding mission for Dwayne but it's too hard.
On Friday night I played online for the first time. First up was a game of Deathmatch with random people, and I'm just pleased I didn't come last. After that, it was Turf War which I didn't really like very much. Then, someone on my friends list invited me to a co-op game and we went and completed the three co-op missions together, which was pretty good.
GTA Glitch Watch This morning, as I left my room in the flat in South Bohan, I managed to run up the flight of stairs before the stairs had been drawn-in. Very odd.
Also, every time I load the game, the door leading out of the flat flashes white briefly. Also very odd. Labels: 360, demo, gta, sonic the hedgehog, wii, wii fit, zelda
Wii Fit (Wii)
Just 24 minutes on this today, and almost exclusively on Ski Jump, trying to beat my beat jump. I didn't. I did, however, complete both advanced and super advanced on Tightrope, and did a couple of yoga and muscle exercises. Labels: wii, wii fit
Grand Theft Auto IV (360)
Gah. I'm stuck.
I spent ages trying the mission for Dwayne where you have to go to the strip club and kill the managers. I just can't do it. Even with full health, body armour, and a pile of weapons, I still get mown down. There's nowhere to stand where you're not vulnerable - even if you find cover someone will come up behind you. Or the police will turn up.
So I gave up on that and nicked a car for Brucie instead. Hurrah! Labels: 360, gta
Grand Theft Auto IV (360)
A couple more missions for Playboy X today, and he gave me a new Whiz phone. Woo! Now I can have exciting themes and stuff for it. And it has a camera! Shame I can't keep the photos I take with it.
I then met Dwayne, and completed a mission for him. And I drove round the island in the middle of the map a lot, and then took Little Jacob to see Ricky Gervais in a comedy club. He told a lot of jokes about fat Americans. Ace! Labels: 360, gta
Grand Theft Auto IV (360)
Quite a bit more play today. In no particular order, I had an encounter with Dimitri, have a new safehouse in Bohan, met and helped Elizabeta, met Playboy X and had a gunfight with a load of cops with him, and have now unlocked the next island.
Completed my first "vigilante" mission too, using the computer onboard a police car I, er, borrowed. And basically just spent ages doing nothing much bar explore and cause trouble. No glitches today either.
Oh, and I tried to play online, but couldn't find anyone to play - and the one game I joined was just finishing so I was kicked out. Labels: 360, gta
Grand Theft Auto IV (360)
Lots (and lots) of play on this today. It's one of those games where I can't really explain too much about what I'm doing in case I spoil anything, as far as the main storyline goes anyway. I did a few missions for Mikhail, completing his bit of the story, a couple of jobs for Little Jacob (whose accent is bloody amazing), and a couple of jobs for Brucie.
Also dated Michelle a couple more times and, er, "made it" with her, drove round rather a lot doing nothing in particular (I came across an alleyway with a police car parked up in it, and the policeman up a fire escape, so I killed him and was chased for ages). I went to the airport, but was disappointed to find that 1) you couldn't nick a plane, and 2) you got a 4-star wanted level just being there. I did manage to shake off the police though, gaining me an achievement.
Then I tried to get a car up onto the roller coaster at the fairground, but couldn't find a way onto the tracks and ended up driving into a pond at the miniature golf course by accident. Tch.
GTA Glitch Watch:
1) Cutting a corner in a car dropped me into a front yard where they'd been digging up the pavement, and my car got stuck in a wall, then flipped upside down (even though I was stationary), the car fell through the floor, everything went black (bar the car), and then the car flipped up into the air, span a lot, and then landed right-side-up back in the wall. I had to get out.
2) I parked a car very close to a wall (next to the Russian clothing shop) with the driver side door hard up against the wall. Rather than do what he normally does in this situation and shuffle over to the passenger side to get out, he opened the door through the wall and ended up in the shop, where I instantly got a 1-star wanted level for no reason, and the police piled in and killed me.
3) At the burger shop place near the fairground, I bought a burger, Niko turned to face the camera, and then... nothing. He didn't get given a burger, he didn't eat anything, I couldn't move, use my phone, use my weapons, change the camera or anything. A bystander started walking on the spot, and I could do nothing bar reload a saved game.
4) I jacked a car, and the owner ran after me and grabbed the door handle. I drove along for a bit dragging them, and eventually they let go. I then realised I was going the wrong way, u-turned, and saw them in the road with no legs. I ran them over, and they got pushed through the road (presumably to drop out underneath).
5) On one of the missions, the camera got stuck in a wall giving me a view through the back of Niko's head, showing his eyeballs from the inside. Eurgh. Labels: 360, gta
Wii Fit (Wii)
FORTY-FIVE MINUTES today! And mostly the energetic stuff too: Advanced Step, 10 Minute Free Step, both Hula Hoop games, Island Lap jogging, Super Advanced Rhythm Boxing, and the warrior and lunge yoga/muscle combo. And some other bits too.
I was absolutely knackered afterwards. Which was ace! Labels: wii, wii fit
Wii Fit (Wii)
15 more minutes tonight, almost entirely on the Ski Jump game. My highest score today was just 358, which was rubbish compared to the 376 I already have set.
I'm guessing 400 is the maximum? Labels: wii, wii fit
Grand Theft Auto IV (360)
OK, final mission involving Vlad completed! Also dated Michelle again, and did the first mission for Little Jacob too.
Found a Burger Shot full of bikers, and accidentally pushed one of them (who looked like a pirate). He stood up, was twice as tall as me, and then a huge fight kicked off. I managed to escape, barely, by stealing one of their bikes. Labels: 360, gta
Wii Fit (Wii)
Just 15 minutes tonight, mostly on the bubble game and step game, but also attempted to beat the Ski Jump and Slalom records (and didn't).
Oh, and was just 9 seconds off a flawless Arse-Sit. Gah. Labels: wii, wii fit
Grand Theft Auto IV (360)
No graphical issues today, and I'm getting used to the camera, but it did hang on the loading screen at one point and I had to quit to the Xbox dashboard and reload the game. That was annoying.
I dated Michelle again, played pool with Roman (and lost, even though neither of us potted the black at all), played Qubed (the arcade game, which is hard), and completed a couple of missions for Vlad. Labels: 360, gta
Wii Fit (Wii)
Another 34 minutes on this today. I even managed the 10 minute Rhythm Boxing game, although I'm still struggling to get it to register "weave" movements. Labels: wii, wii fit
Grand Theft Auto IV (360)
Lolz! Not really!
But see this post.
Anyway, I'm not far in, having played for two hours. Run a few missions for Roman, dated Michelle once, and spooked a Korean for Vlad. Labels: 360, gta
Grand Theft Auto IV (360)
It's crap. Labels: 360, gta
Wii Fit (Wii)
I didn't play this yesterday. It made me feel suitably guilty for not playing it yesterday too. Evil thing. I did, however, manage 34 minutes today.
About 10 of those minutes were doing the Muscle things. They're like the Yoga ones, only involve you moving. Those I tried were actually pretty easy. Spent about 10 minutes on Yoga too, and the rest was on Rhythm Boxing (I've just unlocked a 10 minute version too!), Step, and assorted balance games. Labels: wii, wii fit
Impossible Mission (Wii)
Another attempt at this today, and another horrible failure. I managed one puzzle, but the problem was that all the remaining things I had to search required a Snooze to get to. And I had no Snoozes. And I couldn't get any more Snoozes as all the remaining things I had to search required a Snooze to get to.
Which was a bit of a problem.
There's also one room which is completely impossible, Snooze or no Snooze. Labels: wii
Nodame Cantabile (DS): COMPLETED!
Erm, yeah. Already.
After just another half and hour's play, I reached the final performance, in which it was revealed that virtually all the other characters in the game are, in fact, the orchestra. I imagine you'd know that if you'd seen the anime the game is based on, or can read Japanese. And then there were the credits.
After that, racoonhamsterbear thing played a Special Stage (the game's theme tune), and it was all over. And! Shock! Racoonhamsterbear was just someone in a suit! OMG!
So, a game that's excellent fun, but very short. However, Ouendan is also very short (albeit a lot harder than this), so I can't really hold that against it. And it was only four quid. It's gone up in price a bit now, but Play Asia still have it pretty cheap if you want it. Labels: completed, ds, nodame cantabile
Nodame Cantabile (DS)
So I've had this for ages, but because we were redoing our lounge and ditching old bookcases and stuff, it got packed in a box soon after arriving. It was unpacked a few weeks ago, and I remembered it today. So I thought I'd give it a quick go.
Two hours later, I had to put it down. Yes, it is very good.
If you haven't heard of it (and that's pretty likely - I hadn't and only bought it because it was really cheap), then I will try to explain. You're a bear. Or possibly a giant hamster. Or a racoon. Something like that. Or maybe even a man in a costume. I DON'T KNOW. And you seem to play some sort of mouth-keyboard-organ-recorder instrument, you know, like off of the 80s.
Anyway. You're in a school, or college. Or university. And you talk to people, who talk back. I don't know what you or they say, as it's all in Japanese. There's quite a bit of talking too, but you can skip it all. After some talking, you're asked Hai or Iie. That's yes and no, if you didn't know. Replying Hai takes you onto a game. And the game is... Ouendan! Sort of. Only a bit different (notes come in from the right and pair with note symbols - you tap them as they pair up). And all the music is classical music. But it's ace! Honest!
And it goes on. Different characters, different (or possibly the same - who can tell?) chats, different ye olde bangin' choons.
Then... it went a bit odd. I had a tune I had to drum along to, like that Namco drumming game. In fact, with the Namco drumming game drum in it. And then I had to cook a meal by chucking ingredients into a frying pan (like Cooking Mama). And then, most bizarre of all, it turning into a side scrolling jumping game on the moon where you control a boy who has to jump and duck bears, rabbits, fireballs and spikes, whilst The Can Can plays in the background. WTF? Then I had to sort books and laundry and rubbish for some girl?
But it is excellent. I never knew so much fun could be had from tapping along to The William Tell Overture. Labels: ds, nodame cantabile
Patapon (PSP)
Progress! Finally!
I seem to have spent the last four or more hours (in the game over a period of days, not in one sitting today!) essentially doing nothing. I've hunted, hunted some more, made some new Patapons, hunted, killed some bosses again, and hunted. But today I finished off two more levels and another boss. Phew!
And then I went and hunted some more. And killed some previous bosses. Then hunted a bit. Erm. Labels: patapon, psp
Wii Fit (Wii)
32 minutes today! Although the final two hardly count - as they were from the final balance "game": sit on your arse. No, really.
The other 30 minutes were mostly from the long Rhythm Boxing, the whole island lap jogging, and the Step game, bolstered by more snowboarding and some of the shorter games.
Oh! And I ran up a MASSIVE 376m on the Ski Jump! Labels: wii, wii fit
Patapon (PSP)
It's be a week or so since I last played this, and I'd actually forgotten the Pon-Pata-Pon-Pata retreat song. Not that I intend using it, as I'm not a coward.
Spend ages redoing hunting levels in order to get more Kerching, so I could create some new "special" Rarepon Patapons. I have this amazing Mogyoon-Yaripon now which has mad damage skillz, something like 50 damage compared to the normal 20 my other Yaripons are capable of.
I still need more Kerching though, and I need to retire some crap Patapons to replace them with better ones. Labels: patapon, psp
Impossible Mission (Wii)
I'd forgotten just how fantastic this game was. OK, so it's the inferior (but possible) C64 version and not the amazing Spectrum version, but you can't have everything. I could have played the Speccy version on an emulator for free though. Hmm.
Anyway! I spent two hours playing this today, which comprised just three games in total. The first one saw me die before even uncovering half the map, the second without completing a single puzzle, and the final attempt got me FIVE puzzles completed, and very nearly six - time ran out while assembling it. Labels: wii
Wii Fit (Wii)
30 minutes! Gasp!
And it was mostly on the energetic stuff too - jogging, Advanced Hula Hoop, Step Plus (which is really pretty difficult) and Advanced Rhythm Boxing, as well as a few goes on Snowboarding, Advanced Slalom, Penguin Feeding Thing (88 points!) and Ski Jump (matching my best of 338).
I did feel throughly worked out afterwards. Which is the point, really. Labels: wii, wii fit
LocoRoco (PSP): COMPLETED!
Yay! That's PSP Game #2 completed! And very good it was too. Even if the last level was pretty tricky (in comparison to the previous levels, anyway).
I only had three levels left to complete today, and with them done the overly-cute and ten minute long end sequence played. All the LocoRocos of assorted colours sang together! Aces. Labels: completed, locoroco, psp
Wii Fit (Wii)
Only 15 minutes tonight, but I did mainly stick to energetic games (like Rhythm Boxing and Step), and Advanced versions of other games (like Slalom). I unlocked Snowboarding today too, which is just like Slalom, only side-on.
Managed a HUGE 338 on the Ski Jump too. Aces! Labels: wii, wii fit
LocoRoco (PSP)
Finished the last few levels on World 4, and then moved on to completing most of World 5 too. There's not long left now!
I'd have played for longer this evening, but the battery in my PSP lasts 4 hours - or less - so I have to keep charging it. Conclusive proof the PSP is a modern-day Game Gear :) Labels: locoroco, psp
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